This spring is kind of a lucky season for our team. Not only did we get a developing engine, but also it went really smoothly to get along with publishers.
So, what’s new this time?
1.To enrich fighting experience and make monsters less dumb, the concept artist and plotter depicted a lot of monsters’ action. The first one is the super silly cute flea monster, and the zombie in the second pic looks like he’s gathering strength to attack.
2.Finally, here comes a new scene. My spirit of adventure is aroused again. This is the latest desert-style map. The first one is a fair while the second is a crypt. Every time I see a new map, I can’t help myself exploring it right away. I’m not sure if you do so, hahaha...
3.Receiving many suggestions from enthusiastic friends, we realized that our character lacked some personal and unique identities.(ex: Bayonetta’s hair and high heels, pet combos in Dust) We will start to think about how to improve it. Such as:
Instantiated: gaining transmission of kinds of weapons during using skills to become instantiated. Even instantiating shuffle vehicles (like motorcycle) and rocks to throw at enemies.
Nanometer Armor 1: the nanometer armor (which is a normal dust coat in usual) will be able to change into exaggerated weapons for AOE.
Nanometer Armor 2: the nanometer armor (which is a normal dust coat in usual) will be able to learn particular skills from kinds of monsters and change into their appearances to perform skills. When the skill is finished, the armor will be back to the character.
Longing for your suggestions ^ ^. Hope you can offer us your support as always!