Hope it’s not too late to send love to you all! Happy New Year!
Spring Festival passed without notice, y’all have fun?
Our dev team comes to a point where we have to speed up tensely. All members of our team are optimizing all the related systems and editors to make preparations for following massive placement jobs.
After previous update of dev progress, here’s what we got now:
1.We almost finish the files for crowdfunding of Kickstarter, and there will be great PV. We’ll let you know as soon as possible.
2.In order to enhance quality of graphics, we replace baking light with real time light thoroughly. There is no need for 3D master to bake 2 hours for just one single scene any more. We are all very delightful for efficiency improvement. You’ll meet the diurnal variation system and weather system in the new demo.
Proud to put several scene pictures as following:
3.Lachesis has been added some new skills and I wanna leak one which I’m interested in to you. Considering definition of agile fighting style, there is a new dodge skill called backstep for Lachesis. There will be a ghost shadow left in the place after backstep which will bomb enemies . So you’ll never feel bored with dashing and backstep.
4.Due to our efforts, platformer actions like scrambling has been optimized. Now grasping edge of platform, characters are able to scramble coherently. It has tortured us for a long time even if it looks like just a detail for granted.
For your cares, about Dev PROGRESS and DATE to put online
What we can be sure of is that the crowd funding of Kickstarter will start within March. Besides, we’ll make it to Greenlight in April. Overall development will end before this Autumn. And we’ll try to put it online in this year. As for all the uncertainties, all we wanna say is that in order to make you gain the best experience in this game, it will cost sort of a long time for us to test and adjust...Your support is always our motivation !!!